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[ SKetching ]


In the first step, sketching Is key. Being creative and developing a couple of different design concepts. All that happens with pen and paper, the old-school way. Out of the many sketches that result in this step, a couple of different design concepts emerge. Those are then more and more refined. Most importantly to make the design understandable for others.

[ Development ]


The development part differs between every project. Some require a deep dive into mechanics, geometry, or ergonomics. Others are straight forward. In most cases though there is a technical function that either has to be developed or at least covered by the design. Within this development, the initial design sketch also further develops. Things like production method, material, but also product handling, ergonomics and all the functionalities come into play.


Model Time

Some projects allow or even demand for a verification cycle. Is the size right? Do these ergonomics work? Can I reach xyz? All these and many other things can be verified with a simple model. The quality of the model mostly doesn’t matter, but it has to serve the purpose. In some cases, it makes sense to have a fully testable product to verify geometry and kinematics. For example, for a new bicycle.

[ Cad ]


Bringing the underpinnings of a product together and merge it with the design. The surfacing quality depends on the needs. Either is it just for visualizing the design for better understanding or bringing the design into production. Anyway, Onshape is my chosen tool and brings a lot of advantages for customers as well.

[ VISualisation ]


Does the developed Photoshop rendering serve the purpose, or does it need a full-on glossy rendering with all the fancy stuff? Sometimes it might be necessary to visualize the design in a certain environment. This is where CAD-Renderings work pretty well. My credo here, 20% of the time for 80% of the outcome. Don’t get stuck with something only a photo can achieve.

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